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Current File : /usr/share/emacs/27.2/lisp/play/gomoku.elc
;ELC
;;; Compiled
;;; in Emacs version 27.2
;;; with all optimizations.

;;; This file uses dynamic docstrings, first added in Emacs 19.29.

;;; This file does not contain utf-8 non-ASCII characters,
;;; and so can be loaded in Emacs versions earlier than 23.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(byte-code "\300\301\302\303\304\305\306\307&\210\310\311\312\313\314DD\315\316\317\306\301&\207" [custom-declare-group gomoku nil "Gomoku game between you and Emacs." :prefix "gomoku-" :group games custom-declare-variable gomoku-mode-hook funcall function #[0 "\300\207" [nil] 1] "If non-nil, its value is called on entry to Gomoku mode.\nOne useful value to include is `turn-on-font-lock' to highlight the pieces." :type hook] 8)
#@28 Name of the Gomoku buffer.
(defconst gomoku-buffer-name "*Gomoku*" (#$ . 842))
#@57 Horizontal spacing between squares on the Gomoku board.
(defconst gomoku-square-width 4 (#$ . 927))
#@55 Vertical spacing between squares on the Gomoku board.
(defconst gomoku-square-height 2 (#$ . 1033))
#@72 Number of columns between the Gomoku board and the side of the window.
(defconst gomoku-x-offset 3 (#$ . 1139))
#@69 Number of lines between the Gomoku board and the top of the window.
(defconst gomoku-y-offset 1 (#$ . 1257))
#@37 Local keymap to use in Gomoku mode.
(defvar gomoku-mode-map (byte-code "\300 \301\302\303#\210\301\304\305#\210\301\306\307#\210\301\310\311#\210\301\312\313#\210\301\314\315#\210\301\316\317#\210\301\320\321#\210\301\322\303#\210\301\323\305#\210\301\324\307#\210\301\325\311#\210\301\326\313#\210\301\327\315#\210\301\330\317#\210\301\331\321#\210\301\332\317#\210\301\333\321#\210\301\334\335#\210\301\336\335#\210\301\337\335#\210\301\340\335#\210\301\341\335#\210\301\342\343#\210\301\344\345#\210\301\346\347#\210\301\350\335#\210\301\351\335#\210\301\352\353#\210\301\354\353#\210\301\355\353#\210\301\356\353#\210\301\357\360#\210\301\361\360#\210\301\362\321#\210\301\363\317#\210\301\364\365#\210\301\366\367#\210\301\370\343#\210\301\371\343#\210\211\207" [make-sparse-keymap define-key "y" gomoku-move-nw "u" gomoku-move-ne "b" gomoku-move-sw "n" gomoku-move-se "h" backward-char "l" forward-char "j" gomoku-move-down "k" gomoku-move-up [kp-7] [kp-9] [kp-1] [kp-3] [kp-4] [kp-6] [kp-2] [kp-8] "" "" "X" gomoku-human-plays "x" " " "
" "" "" gomoku-human-takes-back "" gomoku-human-resigns "" gomoku-emacs-plays [kp-enter] [insert] [down-mouse-1] gomoku-click [drag-mouse-1] [mouse-1] [down-mouse-2] [mouse-2] gomoku-mouse-play [drag-mouse-2] [remap previous-line] [remap next-line] [remap move-beginning-of-line] gomoku-beginning-of-line [remap move-end-of-line] gomoku-end-of-line [remap undo] [remap advertised-undo]] 5) (#$ . 1372))
#@58 For making font-lock use the winner's face for the line.
(defvar gomoku-emacs-won nil (#$ . 2875))
(byte-code "\300\301\302\303\304\305%\210\300\306\307\310\304\305%\207" [custom-declare-face gomoku-O ((((class color)) (:foreground "red" :weight bold))) "Face to use for Emacs's O." :group gomoku gomoku-X ((((class color)) (:foreground "green" :weight bold))) "Face to use for your X."] 6)
#@29 Font lock rules for Gomoku.
(defvar gomoku-font-lock-keywords '(("O" quote gomoku-O) ("X" quote gomoku-X) ("[-|/\\]" 0 (if gomoku-emacs-won 'gomoku-O 'gomoku-X))) (#$ . 3272))
(defvar gomoku-mode-hook nil)
(byte-code "\300\301N\204\f\302\300\301\303#\210\304\305!\204\302\305\306\307#\210\300\207" [gomoku-mode-hook variable-documentation put "Hook run after entering Gomoku mode.\nNo problems result if this variable is not bound.\n`add-hook' automatically binds it.  (This is true for all hook variables.)" boundp gomoku-mode-map definition-name gomoku-mode] 4)
(defvar gomoku-mode-map (make-sparse-keymap))
(byte-code "\301\302N\204\303\301\302\304\305!#\210\306\307!\204\303\307\310\311#\210\312\313 !\210\307\302N\204-\303\307\302\304\314!#\210\306\300!\204B\303\300\310\311#\210\315\316\300\317\"\210!\210\300\302N\204P\303\300\302\304\320!#\210\303\311\321\322#\207" [gomoku-mode-abbrev-table gomoku-mode-map variable-documentation put purecopy "Keymap for `gomoku-mode'." boundp gomoku-mode-syntax-table definition-name gomoku-mode (lambda (#1=#:def-tmp-var) (defvar gomoku-mode-syntax-table #1#)) make-syntax-table "Syntax table for `gomoku-mode'." (lambda (#1#) (defvar gomoku-mode-abbrev-table #1#)) define-abbrev-table nil "Abbrev table for `gomoku-mode'." derived-mode-parent special-mode] 5)
#@569 Major mode for playing Gomoku against Emacs.
You and Emacs play in turn by marking a free square.  You mark it with X
and Emacs marks it with O.  The winner is the first to get five contiguous
marks horizontally, vertically or in diagonal.
\<gomoku-mode-map>
You play by moving the cursor over the square you choose and hitting \[gomoku-human-plays].

Other useful commands:

\{gomoku-mode-map}

In addition to any hooks its parent mode `special-mode' might have run,
this mode runs the hook `gomoku-mode-hook', as the final or penultimate step
during initialization.
(defalias 'gomoku-mode #[0 "\306\300!\210\307\310 \210\311\312\310\313N\203\314\311\313\310\313N#\210\315!\204'\316\317 \"\210\320\f!\211\2035\211\321 =\203;\322\f\323 \"\210\210\324
\325\"\204R
\"=\204R\326
\325\"C#\210\327!\210\330\f!\210
\"\331 \210\306\332!\210\333\307#\334\335\336\337\307$\210)\340\341!\207" [delay-mode-hooks major-mode mode-name gomoku-mode-map gomoku-mode-syntax-table gomoku-mode-abbrev-table make-local-variable t special-mode gomoku-mode "Gomoku" mode-class put keymap-parent set-keymap-parent current-local-map char-table-parent standard-syntax-table set-char-table-parent syntax-table abbrev-table-get :parents abbrev-table-put use-local-map set-syntax-table gomoku-display-statistics font-lock-defaults (gomoku-font-lock-keywords t) add-hook post-command-hook gomoku--intangible nil run-mode-hooks gomoku-mode-hook local-abbrev-table buffer-read-only] 5 (#$ . 4596) nil])
#@40 Number of columns on the Gomoku board.
(defvar gomoku-board-width nil (#$ . 6093))
#@38 Number of lines on the Gomoku board.
(defvar gomoku-board-height nil (#$ . 6182))
#@56 Vector recording the actual state of the Gomoku board.
(defvar gomoku-board nil (#$ . 6270))
#@34 Length of `gomoku-board' vector.
(defvar gomoku-vector-length nil (#$ . 6369))
#@47 After how many moves will Emacs offer a draw?
(defvar gomoku-draw-limit nil (#$ . 6454))
#@79 Translate X, Y cartesian coords into the corresponding board index.

(fn X Y)
(defalias 'gomoku-xy-to-index #[514 "\301_#\207" [gomoku-board-width +] 6 (#$ . 6549)])
#@58 Return corresponding x-coord of board INDEX.

(fn INDEX)
(defalias 'gomoku-index-to-x #[257 "\211T\246\207" [gomoku-board-width] 3 (#$ . 6725)])
#@58 Return corresponding y-coord of board INDEX.

(fn INDEX)
(defalias 'gomoku-index-to-y #[257 "\211T\245\207" [gomoku-board-width] 3 (#$ . 6877)])
#@67 Create the `gomoku-board' vector and fill it with initial values.
(defalias 'gomoku-init-board #[0 "\303\304\"\304S\nX\203#	\305I\210	\305I\210T\262\211S\262\202\266\304\211W\205;	\305I\210\306\n\307#\262\202&\207" [gomoku-vector-length gomoku-board gomoku-board-width make-vector 0 -1 + 1] 5 (#$ . 7029)])
#@56 Vector recording the actual score of the free squares.
(defvar gomoku-score-table nil (#$ . 7361))
#@27 Score of an empty qtuple.
(defconst gomoku-nil-score 7 (#$ . 7466))
#@37 Score of a qtuple containing one X.
(defconst gomoku-Xscore 15 (#$ . 7540))
#@39 Score of a qtuple containing two X's.
(defconst gomoku-XXscore 400 (#$ . 7622))
#@41 Score of a qtuple containing three X's.
(defconst gomoku-XXXscore 1800 (#$ . 7708))
#@40 Score of a qtuple containing four X's.
(defconst gomoku-XXXXscore 100000 (#$ . 7798))
#@37 Score of a qtuple containing one O.
(defconst gomoku-Oscore 35 (#$ . 7890))
#@39 Score of a qtuple containing two O's.
(defconst gomoku-OOscore 800 (#$ . 7972))
#@41 Score of a qtuple containing three O's.
(defconst gomoku-OOOscore 15000 (#$ . 8058))
#@40 Score of a qtuple containing four O's.
(defconst gomoku-OOOOscore 800000 (#$ . 8149))
#@52 Vector associating qtuple contents to their score.
(defconst gomoku-score-trans-table (byte-code "\306	\n\f\307
\307\211\211\211\211\307\211\211\211\211	\307\211\211\211\211\n\307\211\211\211\211\211&\207" [gomoku-nil-score gomoku-Xscore gomoku-XXscore gomoku-XXXscore gomoku-XXXXscore gomoku-Oscore vector 0 gomoku-OOscore gomoku-OOOscore gomoku-OOOOscore] 32) (#$ . 8241))
#@56 Threshold score beyond which an Emacs move is winning.
(defconst gomoku-winning-threshold gomoku-OOOOscore (#$ . 8629))
#@55 Threshold score beyond which a human move is winning.
(defconst gomoku-losing-threshold gomoku-XXXXscore (#$ . 8755))
#@66 Compute index of free square with highest score, or nil if none.
(defalias 'gomoku-strongest-square #[0 "\304\211\305\306\211\"\305	\"\307\211X\203l\nHW\204e\nH\211\262V\203CH\304U\203;\306\262\262\211\262\202e\n\310I\210\202eH\304U\204S\n\310I\210\202e\311T\211\262!\304U\203e\262\211\262T\262\202\f\207" [gomoku-board-width gomoku-board-height gomoku-score-table gomoku-board 0 gomoku-xy-to-index 1 nil -1 random] 9 (#$ . 8879)])
#@49 Recorded initial value of previous score table.
(defvar gomoku-saved-score-table nil (#$ . 9355))
#@41 Recorded value of previous board width.
(defvar gomoku-saved-board-width nil (#$ . 9459))
#@42 Recorded value of previous board height.
(defvar gomoku-saved-board-height nil (#$ . 9555))
#@64 Create the score table vector and fill it with initial values.
(defalias 'gomoku-init-score-table #[0 "\203	\nU\203\fU\203\306!\211\207\307\310_\"\311\211\211\211\211\211	T\312\245\262T\312\245\262\313^\262\313^\262\314\262X\203b\314\262X\203[\315\"\210T\262\202GT\262\202>X\203\206\314\262X\203\315\"\210T\262\202kT\262\202b\266\306
!	\211\207" [gomoku-saved-score-table gomoku-board-width gomoku-saved-board-width gomoku-board-height gomoku-saved-board-height gomoku-score-table copy-sequence make-vector 20 nil 2 4 1 gomoku-init-square-score gomoku-vector-length gomoku-nil-score] 9 (#$ . 9653)])
#@63 Return the number of qtuples containing square I,J.

(fn I J)
(defalias 'gomoku-nb-qtuples #[514 "\302S^\302Z^\302S^\302	Z^\303\304\\\305]\306^\\\305]\306^^^\\\305]\306^^	^\\\305]\306^%\207" [gomoku-board-width gomoku-board-height 4 + -12 3 8] 14 (#$ . 10322)])
#@70 Give initial score to square I,J and to its mirror images.

(fn I J)
(defalias 'gomoku-init-square-score #[514 "ZT	ZT\304\"\n\305H_\306\"I\210\306\"I\210\306\"I\210\306\"I\207" [gomoku-board-width gomoku-board-height gomoku-score-trans-table gomoku-score-table gomoku-nb-qtuples 0 gomoku-xy-to-index] 9 (#$ . 10614)])
#@78 Update score table after SQUARE received a DVAL increment.

(fn SQUARE DVAL)
(defalias 'gomoku-update-score-table #[514 "\302!\303!\304\305Z]\304\305Z]\306\307\310#^\306\307	\310#^\311\n\305\306\f&\210\311\n\306\305\f&\210\311]^\n\305\211\f&\210\311\305Z\304]Z]\306\312Z^\307		\310#^\n\313\305\f&\207" [gomoku-board-width gomoku-board-height gomoku-index-to-x gomoku-index-to-y -4 1 0 - 4 gomoku-update-score-in-direction 5 -1] 15 (#$ . 10963)])
#@222 Update scores for all squares in the qtuples starting between the LEFTth
square and the RIGHTth after SQUARE, along the DX, DY direction, considering
that DVAL has been added on SQUARE.

(fn LEFT RIGHT SQUARE DX DY DVAL)
(defalias 'gomoku-update-score-in-direction #[1542 "V\206\256\303\211\211\211\211\211\304		\"\262	\f_\\\262	_\\\262\305_\\\262\262\n\306\262	X\203OH\\\262	\\\262\n\2026X\205\254	H		ZHZ\262\211\306U\204\217\262\n	X\203\217\nH\306U\203\205\n\n\n\fH\\I\210	\\\262\n\202j\\\262\307H[H#\262\\\262\202O\266\206\207" [gomoku-board gomoku-score-trans-table gomoku-score-table nil gomoku-xy-to-index 4 0 +] 17 (#$ . 11453)])
#@35 Non-nil if a game is in progress.
(defvar gomoku-game-in-progress nil (#$ . 12170))
#@66 A record of all moves that have been played during current game.
(defvar gomoku-game-history nil (#$ . 12260))
#@49 Number of moves already played in current game.
(defvar gomoku-number-of-moves nil (#$ . 12377))
#@58 Number of moves already played by human in current game.
(defvar gomoku-number-of-human-moves nil (#$ . 12480))
#@32 Non-nil if Emacs played first.
(defvar gomoku-emacs-played-first nil (#$ . 12598))
#@52 Non-nil if Human took back a move during the game.
(defvar gomoku-human-took-back nil (#$ . 12687))
#@49 Non-nil if Human refused Emacs offer of a draw.
(defvar gomoku-human-refused-draw nil (#$ . 12793))
#@53 Non-nil if Emacs is in the middle of a computation.
(defvar gomoku-emacs-is-computing nil (#$ . 12899))
#@53 Initialize a new game on an N by M board.

(fn N M)
(defalias 'gomoku-start-game #[514 "\306\211\211\211\307\\T_T\310\311#\312\245\313\211\314\211\313\211\313\315\"\210\316 \210\317 \210\313\211\207" [gomoku-emacs-is-computing gomoku-game-in-progress gomoku-board-width gomoku-board-height gomoku-vector-length gomoku-draw-limit t 2 * 7 10 nil 0 gomoku-init-display gomoku-init-score-table gomoku-init-board gomoku-emacs-won gomoku-game-history gomoku-number-of-moves gomoku-number-of-human-moves gomoku-emacs-played-first gomoku-human-took-back gomoku-human-refused-draw] 7 (#$ . 13009)])
#@92 Go to SQUARE, play VAL and update everything.

(fn SQUARE VAL &optional DONT-UPDATE-SCORE)
(defalias 'gomoku-play-move #[770 "\306\307U\203	T\202\n\310U\203\306\fHB
B\nT\311\"\210
I\210\211\204:\312\"\210\f\313I\210\314\211\207" [gomoku-emacs-is-computing gomoku-number-of-human-moves gomoku-number-of-moves gomoku-emacs-played-first gomoku-score-table gomoku-game-history t 1 0 gomoku-plot-square gomoku-update-score-table -1 nil gomoku-board] 6 (#$ . 13632)])
#@44 Take back last move and update everything.
(defalias 'gomoku-take-back #[0 "\306	@\211@\nH\211\307U\203S	A\fS\310\311\"\210\n\311I\210\312[\"\210
AI\266\313\211\207" [gomoku-emacs-is-computing gomoku-game-history gomoku-board gomoku-number-of-human-moves gomoku-number-of-moves gomoku-score-table t 1 gomoku-plot-square 0 gomoku-update-score-table nil] 6 (#$ . 14124)])
#@44 Number of games Emacs won in this session.
(defvar gomoku-number-of-emacs-wins 0 (#$ . 14516))
#@42 Number of games you won in this session.
(defvar gomoku-number-of-human-wins 0 (#$ . 14617))
#@48 Number of games already drawn in this session.
(defvar gomoku-number-of-draws 0 (#$ . 14716))
#@54 Terminate the current game with RESULT.

(fn RESULT)
(defalias 'gomoku-terminate-game #[257 "\306\307\267\202\241T	\310W\203\311\202\242\n\203\312\202\242\203$\313\202\242\f\204,\314\202\242
\315U\203C\315U\203C\316V\203C\317\202\242\320\202\242
T\321\203S\322\202\\\f\203[\323\202\\\324P\202\242T\325\202\242T\326\203u\327\202~\f\203}\330\202~\324P\202\242T\331\203\220\327\202\231\f\203\230\332\202\231\324P\202\242\333\202\242\334!\210\335 \210\334\211\207" [gomoku-number-of-emacs-wins gomoku-number-of-moves gomoku-human-refused-draw gomoku-human-took-back gomoku-emacs-played-first gomoku-number-of-human-wins message #s(hash-table size 6 test eq rehash-size 1.5 rehash-threshold 0.8125 purecopy t data (emacs-won 7 human-won 71 human-resigned 96 nobody-won 103 draw-agreed 130 crash-game 157)) 20 "I won...  I hope you like the game as you get better." "I won...  Too bad you refused my offer of a draw!" "I won...  It's OK to take back more moves next time." "I won...  Use C-c C-b to take back a move on second thought." 0 1 "I won...  It might be time take a break before trying again." "I won." "OK, you won this one." "  For a bigger challenge, play without taking moves back." "  Congratulations!" "  For a bigger challenge, let me play first." "I see that you resigned.  Better luck next time." "This is a draw.  " "  For a bigger challenge, try without taking moves back." "Wow, that was a long game.  We both played well." "Draw agreed.  " "Good game." "Sorry, I have been interrupted and cannot resume that game..." nil gomoku-display-statistics gomoku-number-of-draws gomoku-game-in-progress] 4 (#$ . 14816)])
#@56 What to do when Emacs detects it has been interrupted.
(defalias 'gomoku-crash-game #[0 "\301\302\303!\210\304\305!\210\306 \207" [gomoku-emacs-is-computing nil gomoku-terminate-game crash-game sit-for 4 gomoku-prompt-for-other-game] 2 (#$ . 16506)])
#@724 Start a Gomoku game between you and Emacs.

If a game is in progress, this command allows you to resume it.
If optional arguments N and M are given, an N by M board is used.
If prefix arg is given for N, M is prompted for.

You and Emacs play in turn by marking a free square.  You mark it with X
and Emacs marks it with O.  The winner is the first to get five contiguous
marks horizontally, vertically or in diagonal.

You play by moving the cursor over the square you choose and hitting
\<gomoku-mode-map>\[gomoku-human-plays].

This program actually plays a simplified or archaic version of the
Gomoku game, and ought to be upgraded to use the full modern rules.

Use \[describe-mode] for more info.

(fn &optional N M)
(defalias 'gomoku #[512 "\305!\203
\306!\210\202,	\203%\307\310\311!\210\312\313!\210\314\315!\204%\316\317!\210\306!\210\320 \210\n\2033\321 \207	\203=\322X\203\243\323 \324 \204H\262\204O\211\262\325W\203\\\316\326!\210\202t\325W\203i\316\327!\210\202tV\203t\316\330\"\210V\203\214\f=\204\214\314\331\332\"!\204\214\211\262\266\333\334!\210\335\"\210\314\336!\203\240\337 \207\340 \207\314\341!\203\254\340 \207\342 \207" [gomoku-buffer-name gomoku-game-in-progress gomoku-emacs-is-computing gomoku-number-of-moves gomoku-saved-board-height get-buffer switch-to-buffer nil gomoku-terminate-game crash-game sit-for 4 y-or-n-p "Another game? " error "Chicken!" gomoku-mode gomoku-crash-game 2 gomoku-max-width gomoku-max-height 1 "I need at least 1 column" "I need at least 1 row" "I cannot display %d columns in that window" format "Do you really want %d rows? " message "One moment, please..." gomoku-start-game "Do you allow me to play first? " gomoku-emacs-plays gomoku-prompt-for-move "Shall we continue our game? " gomoku-human-resigns] 8 (#$ . 16765) (byte-code "\205
\301!\302\303\304!!D\207" [current-prefix-arg prefix-numeric-value eval read-minibuffer "Height: "] 4)])
#@38 Compute Emacs next move and play it.
(defalias 'gomoku-emacs-plays #[0 "\306 \210\203\n\307 \207	\204\310 \207\311\312!\210\313\211\314 \262\204%\315\316!\202g\nH\262\317\320\"\210\211Y\203B\321\322\320\"\210\315\323!\202g\211\324U\203N\315\316!\202g
V\203e\204e\325 \203e\315\326!\202g\327 \207" [gomoku-emacs-is-computing gomoku-game-in-progress gomoku-score-table gomoku-winning-threshold gomoku-emacs-won gomoku-number-of-moves gomoku-switch-to-window gomoku-crash-game gomoku-prompt-for-other-game message "Let me think..." nil gomoku-strongest-square gomoku-terminate-game nobody-won gomoku-play-move 6 t gomoku-find-filled-qtuple emacs-won 0 gomoku-offer-a-draw draw-agreed gomoku-prompt-for-move gomoku-draw-limit gomoku-human-refused-draw] 5 (#$ . 18719) nil])
#@53 Position at the square where you click.

(fn CLICK)
(defalias 'gomoku-click #[257 "\306\307!\211\262\211@\262!\205\\\310!\247\205\\\311\211@\262!\205\\\312!\211\262\205\\\313\314\315@\316#\317 	\211\320\246	\320\245%	\245\316]\n^\314\315A\316#\321e\322 \"\f\211\320\246\f\320\245%\f\245\316]
^\"\207" [gomoku-x-offset gomoku-square-width gomoku-board-width gomoku-y-offset gomoku-square-height gomoku-board-height windowp event-end posn-point select-window posn-col-row gomoku-goto-xy + - 1 window-hscroll 2 count-lines window-start] 10 (#$ . 19521) "e"])
#@49 Play at the square where you click.

(fn CLICK)
(defalias 'gomoku-mouse-play #[257 "\300!\205\301 \207" [gomoku-click gomoku-human-plays] 3 (#$ . 20099) "e"])
#@184 Signal to the Gomoku program that you have played.
You must have put the cursor on the square where you want to play.
If the game is finished, this command requests for another game.
(defalias 'gomoku-human-plays #[0 "\305 \210\203\n\306 \207	\204\307 \207\310\211\311 \262\204!\312\313!\202N\nH\314U\204/\312\315!\202NH\262\316\317\"\210\211\fY\203L\320\317\"\203L\321\322!\202N\323 \207" [gomoku-emacs-is-computing gomoku-game-in-progress gomoku-board gomoku-score-table gomoku-losing-threshold gomoku-switch-to-window gomoku-crash-game gomoku-prompt-for-other-game nil gomoku-point-square error "Your point is not on a square.  Retry!" 0 "Your point is not on a free square.  Retry!" gomoku-play-move 1 gomoku-find-filled-qtuple gomoku-terminate-game human-won gomoku-emacs-plays] 5 (#$ . 20268) nil])
#@73 Signal to the Gomoku program that you wish to take back your last move.
(defalias 'gomoku-human-takes-back #[0 "\304 \210\203\n\305 \207	\204\306\307!\210\310\311!\210\312 \207\n\313U\203#\306\314!\207\306\315!\210\316\n\211\nU\2036\317 \210\202*\210\320 \207" [gomoku-emacs-is-computing gomoku-game-in-progress gomoku-number-of-human-moves gomoku-human-took-back gomoku-switch-to-window gomoku-crash-game message "Too late for taking back..." sit-for 4 gomoku-prompt-for-other-game 0 "You have not played yet...  Your move?" "One moment, please..." t gomoku-take-back gomoku-prompt-for-move] 3 (#$ . 21098) nil])
#@59 Signal to the Gomoku program that you may want to resign.
(defalias 'gomoku-human-resigns #[0 "\302 \210\203\n\303 \207	\204\304\305!\207\306\307!\203\310\311!\207\306\312!\203%\313 \207\310\311!\207" [gomoku-emacs-is-computing gomoku-game-in-progress gomoku-switch-to-window gomoku-crash-game message "There is no game in progress" y-or-n-p "You mean, you resign? " gomoku-terminate-game human-resigned "You mean, we continue? " gomoku-prompt-for-move] 2 (#$ . 21726) nil])
#@44 Display a message asking for Human's move.
(defalias 'gomoku-prompt-for-move #[0 "\301\302U\203\303\202\f\304!\207" [gomoku-number-of-human-moves message 0 "Your move?  (Move to a free square and hit X, RET ...)" "Your move?"] 3 (#$ . 22214)])
#@37 Ask for another game, and start it.
(defalias 'gomoku-prompt-for-other-game #[0 "\302\303!\203\304	\"\207\305\306!\207" [gomoku-board-width gomoku-board-height y-or-n-p "Another game? " gomoku error "Chicken!"] 3 (#$ . 22468)])
#@49 Offer a draw and return t if Human accepted it.
(defalias 'gomoku-offer-a-draw #[0 "\301\302!\206\n\303\211?\207" [gomoku-human-refused-draw y-or-n-p "I offer you a draw.  Do you accept it? " t] 2 (#$ . 22705)])
#@54 Largest possible board width for the current window.
(defalias 'gomoku-max-width #[0 "\302\303 \211\304$	\245T\207" [gomoku-x-offset gomoku-square-width - window-width 1] 5 (#$ . 22925)])
#@55 Largest possible board height for the current window.
(defalias 'gomoku-max-height #[0 "\302\303 \211\304$	\245T\207" [gomoku-y-offset gomoku-square-height - window-height 2] 5 (#$ . 23120)])
#@38 Return the board row where point is.
(defalias 'gomoku-point-y #[0 "\302\303e`\"n\203\304\202\305#	\245T\207" [gomoku-y-offset gomoku-square-height - count-lines 0 1] 4 (#$ . 23319)])
#@45 Return the index of the square point is on.
(defalias 'gomoku-point-square #[0 "\302iZ	\245T\303 \"\207" [gomoku-x-offset gomoku-square-width gomoku-xy-to-index gomoku-point-y] 3 (#$ . 23514)])
#@48 Move point to square number INDEX.

(fn INDEX)
(defalias 'gomoku-goto-square #[257 "\300\301!\302!\"\207" [gomoku-goto-xy gomoku-index-to-x gomoku-index-to-y] 5 (#$ . 23715)])
#@48 Move point to square at X, Y coords.

(fn X Y)
(defalias 'gomoku-goto-xy #[514 "eb\210	S_\\y\210\304\nS_\\!\207" [gomoku-y-offset gomoku-square-height gomoku-x-offset gomoku-square-width move-to-column] 6 (#$ . 23899)])
#@90 Draw `X', `O' or `.' on SQUARE depending on VALUE, leave point there.

(fn SQUARE VALUE)
(defalias 'gomoku-plot-square #[514 "\211\301U\204\n\302!\210\303\211\301U\203\304\202!\211\305U\203 \306\202!\307c\210\211\310U\2030\311`S`\312#\210\313\301!\210\314u\210)\315\310!\207" [inhibit-read-only 1 gomoku-goto-square t 88 6 79 46 0 add-text-properties (mouse-face highlight help-echo "mouse-2: play at this square") delete-char -1 sit-for] 6 (#$ . 24129)])
#@43 Display an N by M Gomoku board.

(fn N M)
(defalias 'gomoku-init-display #[514 "\306p!\210\307e\310\310\211	\n\246\311U\203\n\202#\312	\n\246\n\313#\314\245\314]\315 \210\316\317\f\"\210\262	\nZ\262S\211\262\311Y\203\211\316\320\n\\\211\262iZ\245\"\210\316\321iZ\"\210\311U\203z\314ZU\203z\322Y\203w\323p`#\210\314Z\262\202cdb\210`\262\324c\210\325`\326#\210\2025S\211\262\311V\203\246SU\203\236\262\316\317
\"\210\202,\316\317!\210)\266\327T\314\245T\314\245\"\210\330\311!\207" [inhibit-read-only gomoku-x-offset gomoku-square-width tab-width gomoku-y-offset gomoku-square-height buffer-disable-undo t nil 0 + 1 2 erase-buffer insert-char 10 9 32 3 append-to-buffer 46 add-text-properties (mouse-face highlight help-echo "mouse-2: play at this square") gomoku-goto-xy sit-for] 12 (#$ . 24600)])
#@72 Obnoxiously display some statistics about previous games in mode line.
(defalias 'gomoku-display-statistics #[0 "\305 \230\205\306\307	\n\310U\203\311\202\306\312\"$\313 \207" [gomoku-buffer-name gomoku-number-of-human-wins gomoku-number-of-emacs-wins gomoku-number-of-draws mode-line-process buffer-name format ": won %d, lost %d%s" 0 "" ", drew %d" force-mode-line-update] 7 (#$ . 25449)])
#@51 Find or create the Gomoku buffer, and display it.
(defalias 'gomoku-switch-to-window #[0 "\302!\203\n\303!\207	\203\304 \210\303!\210\305 \207" [gomoku-buffer-name gomoku-game-in-progress get-buffer switch-to-buffer gomoku-crash-game gomoku-mode] 2 (#$ . 25857) nil])
#@79 Return t if SQUARE belongs to a qtuple filled with VALUEs.

(fn SQUARE VALUE)
(defalias 'gomoku-find-filled-qtuple #[514 "\300\301\302$\206!\300\302\301$\206!\300\301\211$\206!\300\303\301$\207" [gomoku-check-filled-qtuple 1 0 -1] 7 (#$ . 26137)])
#@99 Return t if SQUARE belongs to a qtuple filled  with VALUEs along DX, DY.

(fn SQUARE VALUE DX DY)
(defalias 'gomoku-check-filled-qtuple #[1028 "\301\211\211\302\"\303V\203%Z\211\262HU\203%S\262\202\n\304\\W\203B\\\211\262HU\203BT\262\202%\304\\U\205`\305	_\\\n_\\		$\210\306\207" [gomoku-board 0 gomoku-xy-to-index -4 4 gomoku-cross-qtuple t] 14 (#$ . 26402)])
#@101 Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction.

(fn SQUARE1 SQUARE2 DX DY)
(defalias 'gomoku-cross-qtuple #[1028 "\212\303\"\304U\204~\305!\210\\\262\306U\2031\307u\210\310\311	S\304#\210`\312\313w\210`|\210\202\306U\203T\307i\nW\203OT\262\307y\210\211j\210\314c\210\2029\266\202\315U\203li	\316\245Z\n\316\245y\210j\210\317c\210\202i	\316\245\\\n\316\245y\210j\210\320c\210\202)\210)\321\306!\207" [inhibit-read-only gomoku-square-width gomoku-square-height gomoku-xy-to-index t gomoku-goto-square 0 1 insert-char 45 " 	" nil 124 -1 2 47 92 sit-for] 9 (#$ . 26813)])
(defvar gomoku--last-pos 0 nil)
(make-variable-buffer-local 'gomoku--last-pos)
(defconst gomoku--intangible-chars "- 	\n|/\\\\")
(defalias 'gomoku--intangible #[0 "m\204\212\302w\303U)\2048	`X\203&\302w\210m\2038\302x\210\304u\210\2028\302x\210o\2035\302w\210\2028\304u\210`\211\207" [gomoku--intangible-chars gomoku--last-pos nil 0 -1] 2])
#@46 Move point down one row on the Gomoku board.
(defalias 'gomoku-move-down #[0 "\302 W\205i	y\210\303!\262\207" [gomoku-board-height gomoku-square-height gomoku-point-y move-to-column] 3 (#$ . 27797) nil])
#@44 Move point up one row on the Gomoku board.
(defalias 'gomoku-move-up #[0 "\301 \302V\205i[y\210\303!\262\207" [gomoku-square-height gomoku-point-y 1 move-to-column] 3 (#$ . 28012) nil])
#@44 Move point North East on the Gomoku board.
(defalias 'gomoku-move-ne #[0 "\300 \210\301u\207" [gomoku-move-up nil] 1 (#$ . 28209) nil])
#@44 Move point South East on the Gomoku board.
(defalias 'gomoku-move-se #[0 "\300 \210\301u\207" [gomoku-move-down nil] 1 (#$ . 28351) nil])
#@44 Move point North West on the Gomoku board.
(defalias 'gomoku-move-nw #[0 "\300 \210\301u\207" [gomoku-move-up -1] 1 (#$ . 28495) nil])
#@44 Move point South West on the Gomoku board.
(defalias 'gomoku-move-sw #[0 "\300 \210\301u\207" [gomoku-move-down -1] 1 (#$ . 28636) nil])
#@53 Move point to first square on the Gomoku board row.
(defalias 'gomoku-beginning-of-line #[0 "\301!\207" [gomoku-x-offset move-to-column] 2 (#$ . 28779) nil])
#@52 Move point to last square on the Gomoku board row.
(defalias 'gomoku-end-of-line #[0 "\303	\nS_\\!\207" [gomoku-x-offset gomoku-square-width gomoku-board-width move-to-column] 4 (#$ . 28944) nil])
(provide 'gomoku)

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